Sciweavers

1912 search results - page 182 / 383
» Virtual Reality
Sort
View
131
Voted
VR
2003
IEEE
132views Virtual Reality» more  VR 2003»
15 years 9 months ago
Syzygy: Native PC Cluster VR
The Syzygy software library consists of tools for programming VR applications on PC clusters. Since the PC cluster environment presents application development constraints, it is ...
Benjamin Schaeffer, Camille Goudeseune
121
Voted
VR
2003
IEEE
141views Virtual Reality» more  VR 2003»
15 years 9 months ago
Construction of a Three-sided Immersive Telecollaboration System
The so-called “blue-c” is a novel three sided immersive projection system, which has been especially designed to support telecollaborative teamwork [4]. Therefore, special pro...
Christian P. Spagno, Andreas M. Kunz
153
Voted
IV
2002
IEEE
162views Visualization» more  IV 2002»
15 years 8 months ago
Infoticles: Information Modeling in Immersive Environments
This paper introduces an immersive virtual reality application that allows users to browse and explore the contents of database systems. We have implemented a visualization metaph...
Andrew Vande Moere
147
Voted
VR
2002
IEEE
125views Virtual Reality» more  VR 2002»
15 years 8 months ago
Real-Time Haptic and Visual Simulation of Bone Dissection
—Bone dissection is an important component of many surgical procedures. In this paper, we discuss a haptic and visual implementation of a bone cutting burr, that it is being deve...
Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gia...
VR
2002
IEEE
111views Virtual Reality» more  VR 2002»
15 years 8 months ago
Reflex HMD to Compensate Lag and Correction of Derivative Deformation
A Head Mounted Display system suffers largely from the time lag between human motion and the display output. The concept of Reflex HMD to compensate for the time lag is proposed a...
Ryugo Kijima, Takeo Ojika