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245
Voted
VR
2011
IEEE
192views Virtual Reality» more  VR 2011»
14 years 7 months ago
Continual surface-based multi-projector blending for moving objects
We introduce a general technique for blending imagery from multiple projectors on a tracked, moving, non-planar object. Our technique continuously computes visibility of pixels ov...
Peter Lincoln, Greg Welch, Henry Fuchs
110
Voted
ISMAR
2008
IEEE
15 years 10 months ago
Collocated AAR: Augmenting After Action Review with Mixed Reality
This paper proposes collocated After Action Review (AAR) of training experiences. Through Mixed Reality (MR), collocated AAR allows users to review past training experiences in si...
John Quarles, Samsun (Sem) Lampotang, Ira Fischler...
140
Voted
ISMAR
2007
IEEE
15 years 10 months ago
Real-Time Object Tracking for Augmented Reality Combining Graph Cuts and Optical Flow
We present an efficient and accurate object tracking algorithm based on the concept of graph cut segmentation. The ability to track visible objects in real-time provides an inval...
Jonathan Mooser, Suya You, Ulrich Neumann
118
Voted
ISMAR
2006
IEEE
15 years 9 months ago
Support system for guitar playing using augmented reality display
Learning to play the guitar is difficult. We proposed a system that assists people learning to play the guitar using augmented reality. This system shows a learner how to correct...
Yoichi Motokawa, Hideo Saito
143
Voted
ICAT
2003
IEEE
15 years 9 months ago
Head Motion Prediction in Augmented Reality Systems Using Monte Carlo Particle Filters
A basic problem with Augmented Reality systems using Head-Mounted Displays (HMDs) is the perceived latency or lag. This delay corresponds to the elapsed time between the moment wh...
Fakhreddine Ababsa, Jean-Yves Didier, Malik Mallem...