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133
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WSCG
2004
117views more  WSCG 2004»
15 years 5 months ago
A Supply-Chain for Computer-Mediated Communication and Visualization
The paper specifies modular software for synchronous and asynchronous computer-mediated communication and visualization in network-distributed environments. It is new because the ...
Nils Jensen, Ralf Einhorn, Gabriele von Voigt
VMV
2003
94views Visualization» more  VMV 2003»
15 years 5 months ago
IN: SHOP - Using Telepresence and Immersive VR for a New Shopping Experience
IN:SHOP uses the blue-c 3D video technology to implement distributed shopping in a shared virtual world. IN:SHOP combines traditional shopping and marketing structures with 3D com...
Silke Lang, Martin Näf, Markus H. Gross, Ludg...
105
Voted
WSC
2000
15 years 4 months ago
An interactive land use VRML application (ILUVA) with servlet assist
We summarize progress achieved on an interactive land use VRML application (ILUVA) with servlet assist. The purpose of this application is to enable one to take a virtual land are...
Lee A. Belfore II, Suresh Chitithoti
108
Voted
CHI
2010
ACM
15 years 10 months ago
Astrojumper: motivating children with autism to exercise using a VR game
Children with autism have shown substantial benefit ult to from rigorous exercise, however, it is often diffic ually motivate these children to exercise due to their us sedent...
Samantha L. Finkelstein, Andrea Nickel, Tiffany Ba...
100
Voted
CORR
2010
Springer
75views Education» more  CORR 2010»
15 years 3 months ago
Extended Range Telepresence for Evacuation Training in Pedestrian Simulations
Abstract: In this contribution, we propose a new framework to evaluate pedestrian simulations by using Extended Range Telepresence. Telepresence is used as a virtual reality walkin...
Antonia Pérez Arias, Uwe D. Hanebeck, Peter...