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114
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CHI
2009
ACM
16 years 4 months ago
Head-movement evaluation for first-person games
A first-person view is often used in games to enhance players' sense of presence. Camera movements are added to provide a walking sensation when the player is moving around. ...
Paulo Gonçalves de Barros, Robert W. Lindem...
CHI
2007
ACM
16 years 3 months ago
Designing tangibles for children: what designers need to know
New forms of tangible and spatial child computer interaction and supporting technologies can be designed to leverage the way children develop intelligence in the world. In order t...
Alissa Nicole Antle
CHI
2006
ACM
16 years 3 months ago
3D and sequential representations of spatial relationships among photos
This paper proposes automatic representations of spatial relationships among photos for structure analysis and review of a photographic subject. Based on camera tracking, photos a...
Mahoro Anabuki, Hiroshi Ishii
113
Voted
TEI
2010
ACM
157views Hardware» more  TEI 2010»
15 years 10 months ago
Relief: a scalable actuated shape display
Relief is an actuated tabletop display, which is able to render and animate three-dimensional shapes with a malleable surface. It allows users to experience and form digital model...
Daniel Leithinger, Hiroshi Ishii
133
Voted
HAPTICS
2009
IEEE
15 years 10 months ago
Good vibrations: Asymmetric vibrations for directional haptic cues
In this paper we present a new concept for haptic guidance in multiple dimensions, in the form of asymmetric vibrations. We show that by adding asymmetry, vibrations from a single...
Hanns Tappeiner, Roberta L. Klatzky, Bertram Unger...