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2002
IEEE
161views Virtual Reality» more  VR 2002»
15 years 2 months ago
Perceived Egocentric Distances in Real, Image-Based, and Traditional Virtual Environments
In virtual environments, perceived egocentric distances are consistently underestimated when compared to the same distance judgments in the real world. The research presented in t...
Peter Willemsen, Amy Gooch
MOBILITY
2009
ACM
15 years 4 months ago
A pervasive gesture-driven augmented reality prototype using wireless sensor body area networks
This paper describes the prototype implementation of a pervasive, wearable augmented reality (AR) system based on a full bodymotion-capture system using low-power wireless sensors...
Peter Barrie, Andreas Komninos, Oleksii Mandrychen...
VRCAI
2004
ACM
15 years 3 months ago
Photorealism or/and non-photorealism in augmented reality
Actual graphic hardware becomes more and more powerful. Consequently, virtual scenes can be rendered in a very good quality integrating dynamic behavior, real-time shadows, bump m...
Michael Haller
ISMAR
2002
IEEE
15 years 2 months ago
Hand Tracking for Interactive Pattern-Based Augmented Reality
Pattern-based augmented reality systems are considered the most promising approach for accurately registering virtual objects with real-time video feeds. The problem with existing...
Shahzad Malik, Chris McDonald, Gerhard Roth
VRST
2009
ACM
15 years 2 months ago
Crime scene robot and sensor simulation
Virtual reality has been proposed as a training regime for a large number of tasks from surgery rehearsal (cf. [Robb et al. 1996], to combat simulation (cf. [U. S. Congress, Offi...
Robert Codd-Downey, Michael Jenkin