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VR
1999
IEEE
151views Virtual Reality» more  VR 1999»
15 years 4 months ago
A Framework for Fast and Accurate Collision Detection for Haptic Interaction
We present a framework for fast and accurate collision detection for haptic interaction with polygonal models. Given a model, we pre-compute a hybrid hierarchical representation, ...
Arthur D. Gregory, Ming C. Lin, Stefan Gottschalk,...
PRESENCE
1998
112views more  PRESENCE 1998»
14 years 11 months ago
The Sounds of Physical Shapes
We propose a general framework for the simulation of sounds produced by colliding physical objects in a virtual reality environment. The framework is based on the vibration dynami...
Kees van den Doel, Dinesh K. Pai
HPDC
2008
IEEE
15 years 6 months ago
XenLoop: a transparent high performance inter-vm network loopback
Advances in virtualization technology have focused mainly on strengthening the isolation barrier between virtual machines (VMs) that are co-resident within a single physical machi...
Jian Wang, Kwame-Lante Wright, Kartik Gopalan
GECCO
2007
Springer
197views Optimization» more  GECCO 2007»
15 years 6 months ago
Computational intelligence techniques: a study of scleroderma skin disease
This paper presents an analysis of microarray gene expression data from patients with and without scleroderma skin disease using computational intelligence and visual data mining ...
Julio J. Valdés, Alan J. Barton
CCGRID
2009
IEEE
15 years 6 months ago
The Eucalyptus Open-Source Cloud-Computing System
Cloud computing systems fundamentally provide access to large pools of data and computational resources through a variety of interfaces similar in spirit to existing grid and HPC ...
Daniel Nurmi, Richard Wolski, Chris Grzegorczyk, G...