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CSCW
2007
ACM
15 years 5 months ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell
SOSP
2003
ACM
16 years 2 months ago
Terra: a virtual machine-based platform for trusted computing
We present a flexible architecture for trusted computing, called Terra, that allows applications with a wide range of security requirements to run simultaneously on commodity har...
Tal Garfinkel, Ben Pfaff, Jim Chow, Mendel Rosenbl...
ACMACE
2006
ACM
15 years 12 months ago
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation
Virtual beings are playing a remarkable role in today’s public entertainment, while ordinary users are still treated as audiences due to the lack of appropriate expertise, equip...
Chen Mao, Sheng Feng Qin, David K. Wright
POS
1987
Springer
15 years 9 months ago
Realisation of a Dynamically Grouped Object-Oriented Virtual Memory Hierarchy
Conventional paging systems do not perform well with large object-oriented environments (such as Smalltalk-801 [GR83]) due to the fine granularity of objects and the persistence o...
Ifor Williams, Mario Wolczko, T. P. Hopkins
CSCW
2002
ACM
15 years 5 months ago
Physical and Virtual Tools: Activity Theory Applied to the Design of Groupware
Activity theory is based on the concept of tools mediating between subjects and objects. In this theory, an individual's creative interaction with his or her surroundings can ...
Morten Fjeld, Kristina Lauche, Martin Bichsel, Fre...