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SI3D
2012
ACM
13 years 6 months ago
Dynamic eye convergence for head-mounted displays improves user performance in virtual environments
In Virtual Environments (VE), users are often facing tasks that involve direct manipulation of virtual objects at close distances, such as touching, grabbing, placement. In immers...
Andrei Sherstyuk, Arindam Dey, Christian Sandor, A...
116
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SI3D
2006
ACM
15 years 4 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
CG
2006
Springer
14 years 10 months ago
Function-based shape modelling extension of the Virtual Reality Modelling Language
In this paper we propose a new approach to web visualisation with VRML based on a function-based shape modelling, which unifies different types of mathematical functions in order ...
Qi Liu, Alexei Sourin
ISMAR
2007
IEEE
15 years 4 months ago
Real-Time Object Tracking for Augmented Reality Combining Graph Cuts and Optical Flow
We present an efficient and accurate object tracking algorithm based on the concept of graph cut segmentation. The ability to track visible objects in real-time provides an inval...
Jonathan Mooser, Suya You, Ulrich Neumann
VR
2002
IEEE
121views Virtual Reality» more  VR 2002»
15 years 3 months ago
Estimating and Adapting to Registration Errors in Augmented Reality Systems
All augmented reality (AR) systems must deal with registration errors. While most AR systems attempt to minimize registration errors through careful calibration, registration erro...
Blair MacIntyre, Enylton Machado Coelho, Simon Jul...