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103
Voted
VW
2000
Springer
107views Virtual Reality» more  VW 2000»
15 years 1 months ago
Generic 3D Ball Animation Model for Networked Interactive VR Environments
This paper describes a versatile, robust, and parametric ball animation model that can be used in many types of interactive Virtual Reality (VR) environments. The generic model is ...
Hansrudi Noser, Christian Stern, Peter Stucki, Dan...
IV
2000
IEEE
152views Visualization» more  IV 2000»
15 years 2 months ago
Effects of Desktop 3D World Design on User Navigation and Search Performance
Desktop virtual reality (VR) offers a powerful environment for visualizing structure in large information sets. In well-designed virtual worlds, users can employ skills from wayfi...
David Modjeska, John A. Waterworth
88
Voted
ISVC
2009
Springer
15 years 4 months ago
Real-Time 3D Reconstruction for Occlusion-Aware Interactions in Mixed Reality
In this paper, we present a system for performing real-time occlusion-aware interactions in a mixed reality environment. Our system consists of 16 ceiling-mounted cameras observing...
Alexander Ladikos, Nassir Navab
102
Voted
VRCAI
2009
ACM
15 years 4 months ago
Segmentation of architecture shape information from 3D point cloud
Object Segmentation is an important step in object reconstruction from point cloud data of complex urban scenes and in applications to virtual environment. This paper focuses on s...
Xiaojuan Ning, Xiaopeng Zhang, Yinghui Wang, Marc ...
CHI
2006
ACM
15 years 10 months ago
Attention funnel: omnidirectional 3D cursor for mobile augmented reality platforms
The attention funnel is a general purpose AR interface technique that interactively guides the attention of a user to any object, person, or place in space. The technique utilizes...
Frank Biocca, Arthur Tang, Charles B. Owen, Fan Xi...