Successfully staging a mixed reality game in which online players are chased through a virtual city by runners located in the real world requires extensive orchestration work. An ...
Andy Crabtree, Steve Benford, Tom Rodden, Chris Gr...
A video stream from a single camera is often the foundation for situational awareness in teleoperation activities. Poor camera placement, narrow field-of-view and other camera pro...
We present All Together Now (ATN), a tool for visualizing localized activities involving both local and remote actors. ATN presents each user with a webpage containing a common vi...
This study examines the interaction effect between user factors and media factors on feelings of social presence which are critical in the design of virtual reality systems and hu...
GAZE-2 is a novel group video conferencing system that uses eye-controlled camera direction to ensure parallaxfree transmission of eye contact. To convey eye contact, GAZE-2 emplo...
Roel Vertegaal, Ivo Weevers, Changuk Sohn, Chris C...