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VRST
2004
ACM
15 years 10 months ago
Interactive collision detection for complex and deformable models using programmable graphics hardware
In this paper we present an interactive collision detection algorithm for complex and deformable objects. For two target models, our approach rapidly calculates their region of in...
Wei Chen, Huagen Wan, Hongxin Zhang, Hujun Bao, Qu...
VRST
2004
ACM
15 years 10 months ago
GameOD: an internet based game-on-demand framework
Multiplayer online 3D games are becoming very popular in recent years. However, existing games require the complete game content to be installed prior to game playing. Since the c...
Frederick W. B. Li, Rynson W. H. Lau, Danny Kilis
VRST
2004
ACM
15 years 10 months ago
Modeling and rendering of walkthrough environments with panoramic images
An important, potential application of image-based techniques is to create photo-realistic image-based environments for interactive walkthrough. However, existing image-based stud...
Angus M. K. Siu, Ada S. K. Wan, Rynson W. H. Lau
WOSP
2004
ACM
15 years 10 months ago
Early-stage performance modeling and its application for integrated embedded control software design
Most of current embedded control software (ECSW) development techniques deal only with performance specifications during the early software design phase and delay the modeling and...
Shige Wang, Kang G. Shin
WOSS
2004
ACM
15 years 10 months ago
Instrumentation in software dynamic translators for self-managed systems
Self-managed software requires monitoring and code changes to an executing program. One technology that enables such self management is software dynamic translation (SDT), which a...
Naveen Kumar, Jonathan Misurda, Bruce R. Childers,...
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