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SI3D
2010
ACM
15 years 10 months ago
Epipolar sampling for shadows and crepuscular rays in participating media with single scattering
Scattering in participating media, such as fog or haze, generates volumetric lighting effects known as crepuscular or god rays. Rendering such effects greatly enhances the realism...
Thomas Engelhardt, Carsten Dachsbacher
AIPR
2003
IEEE
15 years 10 months ago
Stereo Mosaics with Slanting Parallel Projections from Many Cameras or a Moving Camera
This paper presents an approach of fusing images from many video cameras or a moving video camera with external orientation data (e.g. GPS and INS data) into a few mosaiced images...
Zhigang Zhu
ANSS
2003
IEEE
15 years 10 months ago
An ns-based Bluetooth Topology Construction Simulation Environment
Bluetooth is an emerging technology in wireless applications, and many related issues are yet to be explored both in academia and industry. Because of the complexity and the dynam...
Chia-Jui Hsu, Yuh-Jzer Joung
CA
2003
IEEE
15 years 10 months ago
How Believable Are Real Faces? Towards a Perceptual Basis for Conversational Animation
Regardless of whether the humans involved are virtual or real, well-developed conversational skills are a necessity. The synthesis of interface agents that are not only understand...
Douglas W. Cunningham, Martin Breidt, Mario Kleine...
CCGRID
2003
IEEE
15 years 10 months ago
Noncontiguous I/O Accesses Through MPI-IO
I/O performance remains a weakness of parallel computing systems today. While this weakness is partly attributed to rapid advances in other system components, I/O interfaces avail...
Avery Ching, Alok N. Choudhary, Kenin Coloma, Wei-...
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