We propose a simple method to express shading and shadowing of virtual objects in Mixed Reality especially appropriate for static architecture models in outdoor scenes. We create ...
In this paper, the effects of three visual factors: scene complexity, stereovision and motion parallax on correct perception of a virtual object’s size were analyzed in an immer...
Xun Luo, Robert V. Kenyon, Derek Kamper, Daniel J....
“MADO Interface” is a tangible user interface consisting of a compact touch-screen display and physical blocks. “MADO” means “window” in Japanese, and MADO Interface i...
Haptic rendering complex objects in virtual environments is computationally intensive. In this paper we start the investigation of a new category of approach to reducing the compu...
Abstract— Target shape design optimization problem (TSDOP) is a miniature model for real world design optimization problems. It is proposed as a test bed to design and analyze op...
Pan Zhang, Xin Yao, Lei Jia, Bernhard Sendhoff, Th...