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ISMAR
2005
IEEE
15 years 10 months ago
Shading and Shadowing of Architecture in Mixed Reality
We propose a simple method to express shading and shadowing of virtual objects in Mixed Reality especially appropriate for static architecture models in outdoor scenes. We create ...
Tetsuya Kakuta, Takeshi Oishi, Katsushi Ikeuchi
VR
2007
IEEE
131views Virtual Reality» more  VR 2007»
15 years 11 months ago
The Effects of Scene Complexity, Stereovision, and Motion Parallax on Size Constancy in a Virtual Environment
In this paper, the effects of three visual factors: scene complexity, stereovision and motion parallax on correct perception of a virtual object’s size were analyzed in an immer...
Xun Luo, Robert V. Kenyon, Derek Kamper, Daniel J....
TEI
2009
ACM
129views Hardware» more  TEI 2009»
15 years 11 months ago
MADO interface: a window like a tangible user interface to look into the virtual world
“MADO Interface” is a tangible user interface consisting of a compact touch-screen display and physical blocks. “MADO” means “window” in Japanese, and MADO Interface i...
Takuya Maekawa, Yuichi Itoh, Norifumi Kawai, Yoshi...
HAPTICS
2003
IEEE
15 years 10 months ago
Levels of Detail in Reducing Cost of Haptic Rendering: A Preliminary User Study
Haptic rendering complex objects in virtual environments is computationally intensive. In this paper we start the investigation of a new category of approach to reducing the compu...
Jian Zhang, Shahram Payandeh, John Dill
CEC
2007
IEEE
15 years 11 months ago
Target shape design optimization by evolving splines
Abstract— Target shape design optimization problem (TSDOP) is a miniature model for real world design optimization problems. It is proposed as a test bed to design and analyze op...
Pan Zhang, Xin Yao, Lei Jia, Bernhard Sendhoff, Th...