What do our computer systems do all day? How do we make sure they continue doing it when failures occur? Traditional approaches to answering these questions often involve inband m...
Dan Pelleg, Muli Ben-Yehuda, Richard Harper, Lisa ...
Previous interactive works have used springs, heuristics, and dynamics for surface placement applications. We present an analytical technique for kilohertz rate manipulation of CA...
Interactive applications such as virtual reality systems have become popular in recent years. A ground surface composed of a granular material can be deformed when it comes into c...
This paper presents a virtual sculpting method for interactive 3D object deformation. The method is based on the use of an electronic glove. A parametric control hand surface defi...
Camera networks have gained increased importance in
recent years. Previous approaches mostly used point correspondences
between different camera views to calibrate
such systems....