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SIGOPS
2008
146views more  SIGOPS 2008»
15 years 4 months ago
Vigilant: out-of-band detection of failures in virtual machines
What do our computer systems do all day? How do we make sure they continue doing it when failures occur? Traditional approaches to answering these questions often involve inband m...
Dan Pelleg, Muli Ben-Yehuda, Richard Harper, Lisa ...
147
Voted
VR
2000
IEEE
174views Virtual Reality» more  VR 2000»
15 years 9 months ago
Optimization-Based Virtual Surface Contact Manipulation at Force Control Rates
Previous interactive works have used springs, heuristics, and dynamics for surface placement applications. We present an analytical technique for kilohertz rate manipulation of CA...
Donald D. Nelson, Elaine Cohen
PG
2003
IEEE
15 years 9 months ago
Virtual Sandbox
Interactive applications such as virtual reality systems have become popular in recent years. A ground surface composed of a granular material can be deformed when it comes into c...
Koichi Onoue, Tomoyuki Nishita
JVCA
2000
144views more  JVCA 2000»
15 years 4 months ago
Virtual 3D Sculpting
This paper presents a virtual sculpting method for interactive 3D object deformation. The method is based on the use of an electronic glove. A parametric control hand surface defi...
Janis P. Y. Wong, Rynson W. H. Lau, Lizhuang Ma
147
Voted
ICCV
2009
IEEE
16 years 8 months ago
Static Multi-Camera Factorization Using Rigid Motion
Camera networks have gained increased importance in recent years. Previous approaches mostly used point correspondences between different camera views to calibrate such systems....
Roland Angst, Marc Pollefeys