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» Virtualizing Real-World Objects
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EMMCVPR
2001
Springer
15 years 9 months ago
Articulated Object Tracking via a Genetic Algorithm
Within a human motion analysis system, body parts are modeled by simple virtual 3D rigid objects. Its position and orientation parameters at frame t + 1 are estimated based on the ...
Jairo Rocha, Arnau Mir
HCI
2009
15 years 2 months ago
User Centered Design of a Learning Object Repository
This work outlines the design process of a user centered learning object repository. A repository should foster the development and acquisition of both generic and specific informa...
Núria Ferran, Ana-Elena Guerrero-Rold&aacut...
VR
2009
IEEE
136views Virtual Reality» more  VR 2009»
15 years 11 months ago
An Image-Warping Architecture for VR: Low Latency versus Image Quality
Designing low end-to-end latency system architectures for virtual reality is still an open and challenging problem. We describe the design, implementation and evaluation of a clie...
Ferdi A. Smit, Robert van Liere, Stephan Beck, Ber...
VRCAI
2009
ACM
15 years 11 months ago
Collision-free travel with terrain maps
Terrain maps, commonly used for updating elevation values of a moving object (i.e., a traveler), may be conveniently used for detecting and preventing collisions between the trave...
Andrei Sherstyuk, Anton Treskunov
113
Voted
ECOOP
2010
Springer
15 years 9 months ago
Modules as Objects in Newspeak
Abstract. We describe support for modularity in Newspeak, a programming language descended from Smalltalk [33] and Self [69]. Like Self, all computation — even an object’s own ...
Gilad Bracha, Peter von der Ahé, Vassili By...