We present a simple method for rendering directly from compressed textures in hardware and software rendering systems. Textures are compressed using a vector quantization (VQ) met...
In this work we seek to move away from the traditional paradigm for 2D object recognition whereby objects are identified in the image as 2D bounding boxes. We focus instead on: i...
One of the central problems of medical imaging is the 3D visualization of body parts. The 3D volume can be viewed in slices, but the extraction of a part requires a segmentation p...
Antoni Buades, Aichi Chien, Jean-Michel Morel, Sta...
This paper presents a new interaction system designed for hands-on 3D shape modeling and deformation through natural hand gestures. Our system is made of a Phantom haptic device c...
Real-time tessellation methods offer the ability to upsample 3D surface meshes on the fly during rendering. This upsampling relies on 3 major steps. First, it requires a tessellat...