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SIGGRAPH
1996
ACM
15 years 8 months ago
Rendering from Compressed Textures
We present a simple method for rendering directly from compressed textures in hardware and software rendering systems. Textures are compressed using a vector quantization (VQ) met...
Andrew C. Beers, Maneesh Agrawala, Navin Chaddha
CVPR
2012
IEEE
13 years 7 months ago
Estimating the aspect layout of object categories
In this work we seek to move away from the traditional paradigm for 2D object recognition whereby objects are identified in the image as 2D bounding boxes. We focus instead on: i...
Yu Xiang, Silvio Savarese
SIAMIS
2008
292views more  SIAMIS 2008»
15 years 4 months ago
Topology Preserving Linear Filtering Applied to Medical Imaging
One of the central problems of medical imaging is the 3D visualization of body parts. The 3D volume can be viewed in slices, but the extraction of a part requires a segmentation p...
Antoni Buades, Aichi Chien, Jean-Michel Morel, Sta...
SMI
2008
IEEE
167views Image Analysis» more  SMI 2008»
15 years 11 months ago
Hands on virtual clay
This paper presents a new interaction system designed for hands-on 3D shape modeling and deformation through natural hand gestures. Our system is made of a Phantom haptic device c...
Adeline Pihuit, Paul G. Kry, Marie-Paule Cani
ICIP
2010
IEEE
15 years 2 months ago
A view-dependent adaptivity metric for real time mesh tessellation
Real-time tessellation methods offer the ability to upsample 3D surface meshes on the fly during rendering. This upsampling relies on 3 major steps. First, it requires a tessellat...
Tamy Boubekeur