In this paper, a function-based extension of Extensible 3D (X3D) is proposed. The extension allows authors to use analytical functions to define geometry, color, 3D texture as wel...
The paper proposes a reliable method for estimating quadric surfaces from 3D range data in the framework of object recognition and localization or object modelling. Instead of est...
Naoufel Werghi, Anthony Ashbrook, Robert B. Fisher...
Binocular luster is an extremely salient effect seen in 3D when an object in each stereo image exhibits a different contrast polarity relative to the background. The object appear...
We present a simple method to render complex 3D models at interactive rates using real-time displacement mapping. We use an octree to decompose the 3D model into a set of height f...
One of the major challenges facing a present day game development company is the removal of bugs from such complex virtual environments. This work presents an approach for measuri...