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EGH
2003
Springer
15 years 8 months ago
An optimized soft shadow volume algorithm with real-time performance
In this paper, we present several optimizations to our previously presented soft shadow volume algorithm. Our optimizations include tighter wedges, heavily optimized pixel shader ...
Ulf Assarsson, Michael Dougherty, Michael Mounier,...
HAPTICS
2002
IEEE
15 years 8 months ago
Human Kinematic Factor for Haptic Manipulation: The Wrist to Thumb
The range of human kinematic motion as well as force resolution should be known for design of a haptic device. In addition, a haptic interface can be designed more easily when mas...
Keehoon Kim, Youngil Youm, Wan Kyun Chung
DBPL
2001
Springer
167views Database» more  DBPL 2001»
15 years 7 months ago
A Temporal Query Language for OLAP: Implementation and a Case Study
Commercial OLAP systems usually treat OLAP dimensions as static entities. In practice, dimension updates are often necessary in order to adapt the multidimensional database to chan...
Alejandro A. Vaisman, Alberto O. Mendelzon
167
Voted
SIGGRAPH
2010
ACM
15 years 7 months ago
Unstructured video-based rendering: interactive exploration of casually captured videos
We present an algorithm designed for navigating around a performance that was filmed as a “casual” multi-view video collection: real-world footage captured on hand held camer...
Luca Ballan, Gabriel J. Brostow, Jens Puwein, Marc...
NSF
2001
Springer
197views Computer Vision» more  NSF 2001»
15 years 7 months ago
A Collaborative Infrastructure for Mobile and Wireless Systems
Today‘s use of mobile phones is mostly for coordination purposes. It seems reasonable to assume that 3G and 4G high bandwidth systems will be used in a similar way. This paper th...
Lutz Michael Wegner, Morad Ahmad, Stefan Fröh...
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