In this paper, we present several optimizations to our previously presented soft shadow volume algorithm. Our optimizations include tighter wedges, heavily optimized pixel shader ...
Ulf Assarsson, Michael Dougherty, Michael Mounier,...
The range of human kinematic motion as well as force resolution should be known for design of a haptic device. In addition, a haptic interface can be designed more easily when mas...
Commercial OLAP systems usually treat OLAP dimensions as static entities. In practice, dimension updates are often necessary in order to adapt the multidimensional database to chan...
We present an algorithm designed for navigating around a performance that was filmed as a “casual” multi-view video collection: real-world footage captured on hand held camer...
Luca Ballan, Gabriel J. Brostow, Jens Puwein, Marc...
Today‘s use of mobile phones is mostly for coordination purposes. It seems reasonable to assume that 3G and 4G high bandwidth systems will be used in a similar way. This paper th...