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VRST
2006
ACM
15 years 8 months ago
Simple user-generated motion cueing can enhance self-motion perception (Vection) in virtual reality
Despite amazing advances in the visual quality of virtual environments, affordable-yet-effective self-motion simulation still poses a major challenge. Using a standard psychophysi...
Bernhard E. Riecke
CGI
2001
IEEE
15 years 6 months ago
Towards Real Time Virtual Human Life Simulations
This paper describes an approach to construct interactive virtual environments, which are suitable for the development of artificial virtual human life simulations. Our main goal ...
Etienne de Sevin, Marcelo Kallmann, Daniel Thalman...
111
Voted
VIS
2007
IEEE
164views Visualization» more  VIS 2007»
16 years 3 months ago
Contextualized Videos: Combining Videos with Environment Models to Support Situational Understanding
Multiple spatially-related videos are increasingly used in security, communication, and other applications. Since it can be difficult to understand the spatial relationships betwee...
Yi Wang, David A. Krum, Enylton M. Coelho, Doug...
SIGCSE
2004
ACM
110views Education» more  SIGCSE 2004»
15 years 7 months ago
An extensible framework for providing dynamic data structure visualizations in a lightweight IDE
A framework for producing dynamic data structure visualizations within the context of a lightweight IDE is described. Multiple synchronized visualizations of a data structure can ...
T. Dean Hendrix, James H. Cross II, Larry A. Barow...
139
Voted
DFG
2001
Springer
15 years 6 months ago
Interactive medical 3D-simulations by means of stereoscopy and standard hardware
: Using stereo-3D hardware in its different solutions is not new, but most available applications use these Hardware only for a better visualization of 3d-reconstructions. It is an...
Kay Melzer, Hans-Gerd Lipinski, Dietrich H. W. Gr&...