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JMM2
2006
138views more  JMM2 2006»
15 years 17 days ago
A Framework for Constructing Real-time Immersive Environments for Training Physical Activities
Abstract-- This paper describes a framework for constructing a three-dimensional immersive environment that can be used for training physical activities. The system is designed to ...
Sang-Hack Jung, Ruzena Bajcsy
ICCV
2009
IEEE
2061views Computer Vision» more  ICCV 2009»
16 years 5 months ago
Background Subtraction for Freely Moving Cameras
Background subtraction algorithms define the background as parts of a scene that are at rest. Traditionally, these algorithms assume a stationary camera, and identify moving obj...
Yaser Sheikh, Omar Javed, Takeo Kanade
107
Voted
3DPVT
2004
IEEE
159views Visualization» more  3DPVT 2004»
15 years 4 months ago
Dense Multiple View Stereo with General Camera Placement using Tensor Voting
We present a computational framework for the inference of dense descriptions from multiple view stereo with general camera placement. Thus far research on dense multiple view ster...
Philippos Mordohai, Gérard G. Medioni
99
Voted
PAMI
2002
78views more  PAMI 2002»
15 years 8 days ago
Robust Factorization
Factorization algorithms for recovering structure and motion from an image stream have many advantages, but they usually require a set of well tracked features. Such a set is in g...
Henrik Aanæs, Rune Fisker, Kalle Åstr&...
96
Voted
SI3D
1997
ACM
15 years 4 months ago
Post-rendering 3D warping
A pair of rendered images and their Z-buffers contain almost all of the information necessary to re-render from nearby viewpoints. For the small changes in viewpoint that occur in...
William R. Mark, Leonard McMillan, Gary Bishop