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VC
2010
212views more  VC 2010»
15 years 1 months ago
Interactive evolutionary 3D fractal modeling
In this research we present a technique for the automatic generation of 3D art form, which allows designers to get access to large number of 3D shapes that can be altered interact...
Wenjun Pang, K. C. Hui
CHI
2011
ACM
14 years 10 months ago
Investigating Phicon feedback in non-visual tangible user interfaces
We investigated ways that users could interact with Phicons in non-visual tabletop tangible user interfaces (TUIs). We carried out a brainstorming and rapid prototyping session wi...
David K. McGookin, Stephen A. Brewster
174
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CHI
2011
ACM
14 years 10 months ago
From the lab to the world: lessons from extending a pointing technique for real-world use
We present the Pointing Magnifier as a case study for understanding the issues and challenges of deploying lab-validated pointing facilitation techniques into the real world. The ...
Alex Jansen, Leah Findlater, Jacob O. Wobbrock
ICSE
2011
IEEE-ACM
14 years 9 months ago
Pragmatic reuse in web application development
Highly interactive web applications that offer user experience and responsiveness of desktop applications are becoming increasingly popular. They are often composed out of visual...
Josip Maras
ICSE
2012
IEEE-ACM
13 years 8 months ago
Debugger Canvas: Industrial experience with the code bubbles paradigm
—At ICSE 2010, the Code Bubbles team from Brown University and the Code Canvas team from Microsoft Research presented similar ideas for new user experiences for an integrated dev...
Robert DeLine, Andrew Bragdon, Kael Rowan, Jens Ja...