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3DPVT
2006
IEEE
175views Visualization» more  3DPVT 2006»
15 years 9 months ago
On 3D Retrieval from Photos
In this paper, we propose a method for 3D-model retrieval from one or more photos. This method provides an ”optimal” selection of 2D views to represent a 3D-model, and a proba...
Tarik Filali Ansary, Jean-Philippe Vandeborre, Moh...
3DPVT
2006
IEEE
203views Visualization» more  3DPVT 2006»
15 years 9 months ago
Graph Cut Based Multiple View Segmentation for 3D Reconstruction
In this paper we propose a novel framework for efficiently extracting foreground objects in so called shortbaseline image sequences. We apply the obtained segmentation to improve...
Mario Sormann, Christopher Zach, Konrad F. Karner
3DPVT
2006
IEEE
156views Visualization» more  3DPVT 2006»
15 years 9 months ago
Motion Parallax without Motion Compensation in 3D Cluttered Scenes
When an observer moves through a rigid 3D scene, points that are near to the observer move with a different image velocity than points that are far away. The difference between im...
Michael S. Langer, Vincent Chapdelaine-Couture, Ri...
MMM
2006
Springer
111views Multimedia» more  MMM 2006»
15 years 8 months ago
Real-time 3D fire simulation using a spring-mass model
We present a method for real-time simulation of 3dimensional fire inspired by an old mechanical trick known as the “silk torch”. Motivated by the proven illusive effect of si...
Murat Balci, Hassan Foroosh
SMI
2006
IEEE
209views Image Analysis» more  SMI 2006»
15 years 8 months ago
Hardware Rendering of 3D Geometry with Elevation Maps
We present a generic framework for realtime rendering of 3D surfaces. We use the common elevation map primitive, by which a given surface is decomposed into a set of patches. Each...
Tilo Ochotta, Stefan Hiller