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149
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VVS
1995
IEEE
161views Visualization» more  VVS 1995»
15 years 7 months ago
Volumetric Ray Tracing
We introduce a framework for texturing volumetric objects with displacement maps and texture maps, which are introduced as volume modeling tools. In this framework, an implicit-to...
Lisa M. Sobierajski, Arie E. Kaufman
149
Voted
SCA
2007
15 years 6 months ago
Screen space meshes
We present a simple yet powerful approach for the generation and rendering of surfaces defined by the boundary of a three-dimensional point cloud. First, a depth map plus internal...
Matthias Müller, Simon Schirm, Stephan Duthal...
116
Voted
SERP
2004
15 years 4 months ago
Virtual UNR Campus: The Specification Process
The Virtual UNR Campus (VCam) presented in this paper is an interactive environment where users explore a 3D representation of the University of Nevada, Reno (UNR) campus. In esse...
Sergiu Dascalu, Frederick C. Harris Jr., Matthew K...
149
Voted
IJVR
2007
171views more  IJVR 2007»
15 years 3 months ago
Real Time Rendering and Animation of Virtual Characters
—In this paper, we focus on the different aspects of real time visualization and animation of realistic virtual characters. The common goal for our research was to come up with s...
Yvonne Jung, Christian Knöpfle
127
Voted
CONSTRAINTS
2004
129views more  CONSTRAINTS 2004»
15 years 3 months ago
CLPGUI: A Generic Graphical User Interface for Constraint Logic Programming
Abstract. CLPGUI is a generic graphical user interface for visualizing and controlling the execution of constraint logic programs. CLPGUI has been designed to be used in different ...
François Fages, Sylvain Soliman, Rém...