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3DPVT
2002
IEEE
131views Visualization» more  3DPVT 2002»
15 years 8 months ago
Octree approximation and compression methods
Techniques are presented to progressively approximate and compress in a lossless manner two-colored (i.e. binary) 3D objects (as well as objects of arbitrary dimensionality). The ...
Hanan Samet, Andrzej Kochut
MM
2009
ACM
199views Multimedia» more  MM 2009»
15 years 7 months ago
Consumer video retargeting: context assisted spatial-temporal grid optimization
Pervasive multimedia devices require accurate video retargeting, especially in connected consumer electronics platforms. In this paper, we present a context assisted spatialtempor...
Liang Shi, Jinqiao Wang, Lingyu Duan, Hanqing Lu
FGR
2000
IEEE
128views Biometrics» more  FGR 2000»
15 years 7 months ago
Understanding Purposeful Human Motion
Human motion can be understood on many levels. The most basic level is the notion that humans are collections of things that have predictable visual appearance. Next is the notion...
Christopher Richard Wren, Brian P. Clarkson, Alex ...
IV
2000
IEEE
110views Visualization» more  IV 2000»
15 years 7 months ago
MACAO - A Journey into CAx Interoperability and Collaborative Design
The increasing parallelisation of development processes as well as the ongoing trends towards virtual product development and outsourcing of development activities strengthen the ...
Florian Arnold
VVS
2000
IEEE
130views Visualization» more  VVS 2000»
15 years 7 months ago
A practical evaluation of popular volume rendering algorithms
This paper evaluates and compares four volume rendering algorithms that have become rather popular for rendering datasets described on uniform rectilinear grids: raycasting, splat...
Michael Meißner, Jian Huang, Dirk Bartz, Kla...