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» Visualizing Coercible Simulations
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VRST
2004
ACM
15 years 9 months ago
FreeWalk/Q: social interaction platform in virtual space
We have integrated technologies related to virtual social interaction, e.g. virtual environments, visual simulations, and lifelike characters. In our previous efforts to integrate...
Hideyuki Nakanishi, Toru Ishida
HAPTICS
2003
IEEE
15 years 8 months ago
The Haptic Probe: Mechanized Haptic Exploration and Automated Modeling
It seems likely that humans build internal models of objects that they explore haptically, and that the complexity of an internal model is not necessarily associated with complex ...
Volkan Patoglu, R. Brent Gillespie
113
Voted
ICAT
2003
IEEE
15 years 8 months ago
In virtual reality, which way is up?
Virtual reality is often used to simulate environments in which the direction of up is not aligned with the normal direction of gravity or the body. How effective are these enviro...
Heather Jenkin, Richard Dyde, Michael Jenkin, Laur...
ICCV
2003
IEEE
15 years 8 months ago
Computing MAP trajectories by representing, propagating and combining PDFs over groups
This paper addresses the problem of computing the trajectory of a camera from sparse positional measurements that have been obtained from visual localisation, and dense differenti...
Paul Smith, Tom Drummond, Kimon Roussopoulos
169
Voted
PG
2003
IEEE
15 years 8 months ago
A State Machine for Real-Time Cutting of Tetrahedral Meshes
We introduce an algorithm that consistently and accurately processes arbitrary intersections in tetrahedral meshes in real-time. The intersection surfaces are modeled up to the cu...
Daniel Bielser, Pascal Glardon, Matthias Teschner,...