Most work in computer vision has concentrated on studying the individual effects of motion and illumination on a 3D object. In this paper, we present a theory for combining the ef...
First person games are computer games, in which the user experiences the virtual game world from an avatar’s view. This avatar is the user’s alter ego in the game. In this pape...
Gesture and speech are co-expressive and complementary channels of a single human language system. While speech carries the major load of symbolic presentation, gesture provides th...
We present a proof of concept system to represent and reason about hockey play. The system takes as input player motion trajectory data tracked from game video and supported by kn...
Based on scaling laws describing the statistical structure
of turbulent motion across scales, we propose a multiscale
and non-parametric regularizer for optic-flow estimation.
R...
Patrick H´eas, Etienne M´emin, Dominique Heitz, ...