Sciweavers

3019 search results - page 253 / 604
» Visualizing Objects with Mirrors
Sort
View
VISUALIZATION
1998
IEEE
15 years 8 months ago
Surface reconstruction with anisotropic density-scaled alpha shapes
Generation of a three-dimensional model from an unorganized set of points is an active area of research in computer graphics. Alpha shapes can be employed to construct a surface w...
Marek Teichmann, Michael V. Capps
VISUALIZATION
1997
IEEE
15 years 8 months ago
A topology modifying progressive decimation algorithm
Triangle decimation techniques reduce the number of triangles in a mesh, typically to improve interactive rendering performance or reduce data storage and transmission requirement...
William J. Schroeder
CGF
2008
161views more  CGF 2008»
15 years 4 months ago
Geometry Textures and Applications
Geometry textures are a novel geometric representation for surfaces based on height maps. The visualization is done through a GPU ray casting algorithm applied to the whole object...
Rodrigo de Toledo, Bin Wang, Bruno Lévy
ICCHP
2010
Springer
15 years 2 months ago
A Model to Develop Videogames for Orientation and Mobility
Abstract. There is a real need to have systems for people with visual disabilities to be able to improve their orientation and mobility skills, and especially for children to be ab...
Jaime Sánchez, Luis Guerrero, Mauricio S&aa...
ICCV
2009
IEEE
15 years 1 months ago
Unsupervised learning of high-order structural semantics from images
Structural semantics are fundamental to understanding both natural and man-made objects from languages to buildings. They are manifested as repeated structures or patterns and are...
Jizhou Gao, Yin Hu, Jinze Liu, Ruigang Yang