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3DPVT
2006
IEEE
145views Visualization» more  3DPVT 2006»
15 years 9 months ago
Light Source Calibration for IBR and BTF Acquisition Setups
Working with IBR/BTF data requires a complete calibration. Modern setups speed up recordings by using multiple lamps and cameras. Therefore, the calibration task gets more time co...
Alexander Neubeck, Alexey Zalesny, Luc J. Van Gool
3DPVT
2006
IEEE
276views Visualization» more  3DPVT 2006»
15 years 9 months ago
Dynamic 3D Urban Scene Modeling Using Multiple Pushbroom Mosaics
In this paper, a unified, segmentation-based approach is proposed to deal with both stereo reconstruction and moving objects detection problems using multiple stereo mosaics. Each...
Hao Tang, Zhigang Zhu, George Wolberg
AVSS
2006
IEEE
15 years 9 months ago
People Tracking Using a Time-of-Flight Depth Sensor
Visually track several moving persons engaged in close interactions is known to be a very hard problem, though 3-D approaches based on stereo vision and plan-view maps offer much ...
Alessandro Bevilacqua, Luigi di Stefano, Pietro Az...
CONIELECOMP
2006
IEEE
15 years 9 months ago
Integrating Advanced GLSL Shading and XML Agents into a Learning-Oriented 3D Engine
Most of the existing 3D engines are overwhelmingly complex and do not integrate support for virtual characters. We have developed a teaching oriented 3D engine with support for su...
Edgar Velázquez-Armendáriz, Erik Mil...
ECBS
2006
IEEE
126views Hardware» more  ECBS 2006»
15 years 9 months ago
Experiments and Investigations for the Personal High Performance Computing (PHPC) built on top of the 64-bit processing and clus
The motivation and objective for this paper is to demonstrate “Personal High Performance Computing (PHPC)”, which requires only a smaller number of computers, resources and sp...
Victor Chang