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PRIMA
2009
Springer
15 years 4 months ago
Participatory Simulation Environment gumonji/Q: A Network Game Empowered by Agents
Abstract. Network games are attracting attention as simulation platforms for social experiments because of their rich visualization performance and scalability. Our objective in th...
Shohei Yamane, Shoichi Sawada, Hiromitsu Hattori, ...
AE
2001
Springer
15 years 4 months ago
Markov Random Field Modelling of Royal Road Genetic Algorithms
Abstract. Markov Random Fields (MRFs) 5] are a class of probabalistic models that have been applied for many years to the analysis of visual patterns or textures. In this paper, ou...
Deryck F. Brown, A. Beatriz Garmendia-Doval, John ...
SIGGRAPH
2010
ACM
15 years 4 months ago
Interactive on-surface signal deformation
We present an interactive system for the artistic control of visual phenomena visible on surfaces. Our method allows the user to intuitively reposition shadows, caustics, and indi...
Tobias Ritschel, Thorsten Thormählen, Carsten Dac...
SIGGRAPH
2010
ACM
15 years 4 months ago
Image warps for artistic perspective manipulation
Painters and illustrators commonly sketch vanishing points and lines to guide the construction of perspective images. We present a tool that gives users the ability to manipulate ...
Robert Carroll, Aseem Agarwala, Maneesh Agrawala
SIGGRAPH
2010
ACM
15 years 4 months ago
Unstructured video-based rendering: interactive exploration of casually captured videos
We present an algorithm designed for navigating around a performance that was filmed as a “casual” multi-view video collection: real-world footage captured on hand held camer...
Luca Ballan, Gabriel J. Brostow, Jens Puwein, Marc...