High quality rendering and physics-based modeling in volume graphics have been limited because intensity-based volumetric data do not represent surfaces well. High spatial frequen...
Insights from human perception of moving faces have the potential to provide interesting insights for technical animation systems as well as in the neural encoding of facial expre...
Many visualizations use smoothly animated transitions to help the user interact with information structures. These transitions are intended to preserve perceptual constancy during...
Maruthappan Shanmugasundaram, Pourang Irani, Carl ...
Today’s users want to access their data everywhere and any time – in various environments and occasions. The data itself can be very complex – the problem is then in providi...
Vladislav Nemec, Pavel Zikovsky, Pavel Slaví...
This paper presents a simple approach for rendering isosurfaces of a scalar field. Using the vertex programming capability of commodity graphics cards, we transfer the cost of com...