Sciweavers

473 search results - page 63 / 95
» Volume scene graphs
Sort
View
VR
2009
IEEE
319views Virtual Reality» more  VR 2009»
15 years 4 months ago
Virtual Heliodon: Spatially Augmented Reality for Architectural Daylighting Design
We present an application of interactive global illumination and spatially augmented reality to architectural daylight modeling that allows designers to explore alternative design...
Yu Sheng, Theodore C. Yapo, Christopher Young, Bar...
CLEAR
2007
Springer
145views Biometrics» more  CLEAR 2007»
15 years 3 months ago
Multi-person Tracking Strategies Based on Voxel Analysis
Abstract. This paper presents two approaches to the problem of simultaneous tracking of several people in low resolution sequences from multiple calibrated cameras. Spatial redunda...
Cristian Canton-Ferrer, Jordi Salvador, Josep R. C...
81
Voted
3DPVT
2006
IEEE
147views Visualization» more  3DPVT 2006»
15 years 3 months ago
Efficient Constraint Evaluation Algorithms for Hierarchical Next-Best-View Planning
We recently proposed a new and efficient next-bestview algorithm for 3D reconstruction of indoor scenes using active range sensing. We overcome the computation difficulty of evalu...
Kok-Lim Low, Anselmo Lastra
87
Voted
SIBGRAPI
2006
IEEE
15 years 3 months ago
Polygonization of volumetric reconstructions from silhouettes
In this work we propose a method for the polygonization of octree-based reconstructions by dual contouring. Dual contouring is an adaptive method for determining contiguous polygo...
Anselmo Antunes Montenegro, Luiz Velho, Paulo Ceza...
SI3D
2005
ACM
15 years 3 months ago
ZP+: correct Z-pass stencil shadows
We present a novel algorithm for the rendering of hard shadows cast by a point light source. The well-known Z-pass method for rasterizing shadow volumes is not always correct. Our...
Samuel Hornus, Jared Hoberock, Sylvain Lefebvre, J...