Sciweavers

24 search results - page 4 / 5
» Walking Through a Very Large Virtual Environment in Real-tim...
Sort
View
ACMACE
2006
ACM
15 years 5 months ago
Motion-capture-based avatar control framework in third-person view virtual environments
This paper presents a motion-capture-based control framework for third-person view virtual reality applications. Using motion capture devices, a user can directly control the full...
Masaki Oshita
88
Voted
SIGGRAPH
2000
ACM
15 years 4 months ago
Non-photorealistic virtual environments
We describe a system for non-photorealistic rendering (NPR) of virtual environments. In real time, it synthesizes imagery of architectural interiors using stroke-based textures. W...
Allison Klein, Wilmot Li, Michael M. Kazhdan, Wagn...
DAWAK
2001
Springer
15 years 4 months ago
Towards a Novel OLAP Interface for Distributed Data Warehouses
We present a framework for visualizing remote distributed data sources using a multi-user immersive virtual reality environment. DIVE-ON is a system prototype that consolidates dis...
Ayman Ammoura, Osmar R. Zaïane, Randy Goebel
VR
2010
IEEE
146views Virtual Reality» more  VR 2010»
14 years 10 months ago
Streaming 3D shape deformations in collaborative virtual environment
Collaborative virtual environment has been limited on static or rigid 3D models, due to the difficulties of real-time streaming of large amounts of data that is required to descri...
Ziying Tang, Guodong Rong, Xiaohu Guo, B. Prabhaka...
ATAL
2008
Springer
15 years 1 months ago
Pan-supplier stock control in a virtual warehouse
We describe the commercial application of agents to the handling of catalogue and stock-control for the selling of books on the internet. The primary characteristic of the target ...
Emad El-Deen El-Akehal, Julian A. Padget