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CGF
2006
196views more  CGF 2006»
14 years 9 months ago
Physically Based Deformable Models in Computer Graphics
Physically based deformable models have been widely embraced by the Computer Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich [GM97] have been...
Andrew Nealen, Matthias Müller, Richard Keise...
COMSUR
2006
84views more  COMSUR 2006»
14 years 9 months ago
A survey of handover algorithms in DVB-H
Digital Video Broadcasting for Handhelds (DVB-H) is a standard for broadcasting IP Datacast (IPDC) services to mobile handheld terminals. Based on the DVB-T standard, DVB-H adds n...
Xiaodong Yang, Jani Väre, Thomas J. Owens
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CSCW
2007
ACM
14 years 9 months ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell
JODL
2008
108views more  JODL 2008»
14 years 9 months ago
DelosDLMS
DelosDLMS is a prototype of a next-generation Digital Library (DL) management system. It is the result of integrating various specialized DL services provided by partners of the D...
Yannis E. Ioannidis, Diego Milano, Hans-Jörg ...
MMS
2008
14 years 9 months ago
Canonical processes for creating personalized semantically rich multimedia presentations
Authoring of multimedia content can be considered as composing media assets such as images, videos, text, and audio in time, space, and interaction into a coherent multimedia pres...
Ansgar Scherp