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DIGRA
2005
Springer
15 years 7 months ago
Shadowplay: Simulated Illumination in Game Worlds
Despite the fact that there are currently a number of enjoyable digital games in which light plays a key role, we lack a vocabulary with which to discuss simulated illumination in...
Simon Niedenthal
DIGRA
2005
Springer
15 years 7 months ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle
DIGRA
2005
Springer
15 years 7 months ago
socio-ec(h)o: Ambient Intelligence and Gameplay
This paper describes the preliminary research of an ambient intelligent system known as socioec(h)o. socio-ec(h)o explores the design and implementation of an ambient intelligent ...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
109
Voted
EGC
2005
Springer
15 years 7 months ago
Experiences of Applying Advanced Grid Authorisation Infrastructures
The widespread acceptance and uptake of Grid technology can only be achieved if it can be ensured that the security mechanisms needed to support Grid based collaborations are at l...
Richard O. Sinnott, A. J. Stell, David W. Chadwick...
128
Voted
EMSOFT
2005
Springer
15 years 7 months ago
Real-time interfaces for interface-based design of real-time systems with fixed priority scheduling
The central idea behind interface-based design is to describe components by a component interface. In contrast to a component description that describes what a component does, a c...
Ernesto Wandeler, Lothar Thiele
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