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» What HCI designers can learn from video game designers
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79
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CHI
2005
ACM
15 years 10 months ago
Automating the detection of breaks in continuous user experience with computer games
This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of u...
Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling W...
69
Voted
ALT
2008
Springer
15 years 6 months ago
Active Learning of Group-Structured Environments
The question investigated in this paper is to what extent an input representation influences the success of learning, in particular from the point of view of analyzing agents that...
Gábor Bartók, Csaba Szepesvár...
CHI
2006
ACM
15 years 10 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
CHI
2010
ACM
15 years 4 months ago
Characterizing debate performance via aggregated twitter sentiment
Television broadcasters are beginning to combine social micro-blogging systems such as Twitter with television to create social video experiences around events. We looked at one s...
Nicholas Diakopoulos, David A. Shamma
BCSHCI
2009
14 years 7 months ago
Virtual world users evaluated according to environment design, task based and affective attention measures
This paper presents research that engages with virtual worlds for education users to understand design of these applications for their needs. An in-depth multi-method investigatio...
Breen Sweeney, Anne Adams