Sciweavers

300 search results - page 54 / 60
» What HCI designers can learn from video game designers
Sort
View
AVI
2008
14 years 12 months ago
Agent warp engine: formula based shape warping for networked applications
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Alexander Repenning, Andri Ioannidou
ATAL
2008
Springer
14 years 11 months ago
Simultaneously modeling humans' preferences and their beliefs about others' preferences
In strategic multiagent decision making, it is often the case that a strategic reasoner must hold beliefs about other agents and use these beliefs to inform its decision making. T...
Sevan G. Ficici, Avi Pfeffer
ICPADS
2005
IEEE
15 years 3 months ago
Distributed Spanning Tree Algorithms for Large Scale Traversals
— The Distributed Spanning Tree (DST) is an overlay structure designed to be scalable. It supports the growth from small scale to large scale. The DST is a tree without bottlenec...
Sylvain Dahan
ACMACE
2006
ACM
15 years 3 months ago
How real should virtual characters be?
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
PAMI
2012
13 years 2 days ago
LDAHash: Improved Matching with Smaller Descriptors
—SIFT-like local feature descriptors are ubiquitously employed in such computer vision applications as content-based retrieval, video analysis, copy detection, object recognition...
Christoph Strecha, Alexander A. Bronstein, Michael...