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» What HCI designers can learn from video game designers
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CHI
2007
ACM
15 years 10 months ago
The use of aesthetics in HCI systems
As computing expands its domain from workplace to pervasive and domestic environments, interest in aesthetics for designing is increasing in HCI. HCI literatures in aesthetics pro...
Jina Huh, Mark S. Ackerman, Robert Douglas
ACMACE
2006
ACM
15 years 1 months ago
Use of eye movements for video game control
We present a study that explores the use of a commercially available eye tracker as a control device for video games. We examine its use across multiple g...
J. David Smith, T. C. Nicholas Graham
FDG
2009
ACM
15 years 4 months ago
Emphasizing soft skills and team development in an educational digital game design course
Engineering education has evolved from providing students solely with technical skills to providing them with courses that provide students with the non-technical “soft skillsâ€...
Quincy Brown, Frank J. Lee, Suzanne Alejandre
FPLAY
2008
14 years 11 months ago
A framework for games literacy and understanding games
Based on research that studied the challenges and difficulties faced by students taking games studies and game design courses, we propose that, while many students enrolled in gam...
José Pablo Zagal
ACCV
2007
Springer
15 years 3 months ago
An FPGA-Based Smart Camera for Gesture Recognition in HCI Applications
Smart camera is a camera that can not only see but also think and act. A smart camera is an embedded vision system which captures and processes image to extract application-specifi...
Yu Shi, Timothy Tsui