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» WireAR-Legacy Applications in Augmented Reality
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ACMACE
2006
ACM
15 years 5 months ago
How real should virtual characters be?
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
CHI
2007
ACM
16 years 6 days ago
Exploring augmented live video streams for remote participation
Augmented video streams display information within the context of the physical environment. In contrast to Augmented Reality, they do not require special equipment, they can suppo...
Irma Lindt, Jan Herling, Jan Ohlenburg, Michael Wi...
VR
2008
IEEE
160views Virtual Reality» more  VR 2008»
15 years 6 months ago
Envisor: Online Environment Map Construction for Mixed Reality
One of the main goals of anywhere augmentation is the development of automatic algorithms for scene acquisition in augmented reality systems. In this paper, we present Envisor, a ...
Stephen DiVerdi, Jason Wither, Tobias Höllere...
ISMAR
2009
IEEE
15 years 6 months ago
Interactive model reconstruction with user guidance
Generating 3D models of real world objects is a common task during development of any augmented reality application. This paper describes how ProFORMA (Probabilistic Feature-based...
Qi Pan, Gerhard Reitmayr, Tom Drummond
AUIC
2006
IEEE
15 years 5 months ago
Augmented interiors with digital camera images
In this paper, we present a system for Augmented Reality interior design based on digital images. The system can be used with an ordinary PC and a digital camera: no special equip...
Sanni Siltanen, Charles Woodward