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DIGRA
2005
Springer
15 years 10 months ago
CameraBots: Cinematography for Games with Non-Player Characters as Camera Operators
Cinematography describes principles and techniques pertaining to the effective use of cameras to film live action. The correct application of these principles and techniques produ...
James Kneafsey, Hugh McCabe
EDO
2005
Springer
15 years 10 months ago
Generating connectors for heterogeneous deployment
re connector is an abstraction capturing interactions among components. Apart from middleware independence, connectors provide additional services (e.g., adaptation, synchronizati...
Ondrej Galik, Tomás Bures
EMSOFT
2005
Springer
15 years 10 months ago
Pinapa: an extraction tool for SystemC descriptions of systems-on-a-chip
SystemC is becoming a de-facto standard for the description of complex systems-on-a-chip. It enables system-level descriptions of SoCs: the same language is used for the descripti...
Matthieu Moy, Florence Maraninchi, Laurent Maillet...
ESOP
2005
Springer
15 years 10 months ago
Forward Slicing by Conjunctive Partial Deduction and Argument Filtering
Program slicing is a well-known methodology that aims at identifying the program statements that (potentially) affect the values computed at some point of interest. Within imperat...
Michael Leuschel, Germán Vidal
FASE
2005
Springer
15 years 10 months ago
Coverage Criteria for Testing of Object Interactions in Sequence Diagrams
This work defines several control-flow coverage criteria for testing the interactions among a set of collaborating objects. The criteria are based on UML sequence diagrams that a...
Atanas Rountev, Scott Kagan, Jason Sawin