Recently the general Game Description Language (GDL) has been extended so as to cover arbitrary games with incomplete/imperfect information. Learningāwithout human interventionā...
In this paper, we propose a variant of the conservativeupdate Count-Min sketch to further reduce the overestimation error incurred. Inspired by ideas from lossy counting, we divid...
This paper extends existing plan recognition research to handle plans containing loops. We supply an encoding of plans with loops for recognition, based on techniques used to pars...
A general game player automatically learns to play arbitrary new games solely by being told their rules. For this purpose games are speciļ¬ed in the game description language GDL...
In environmental and natural resource planning domains actions are taken at a large number of locations over multiple time periods. These problems have enormous state and action s...