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AAAI
2011
14 years 4 days ago
Reasoning About General Games Described in GDL-II
Recently the general Game Description Language (GDL) has been extended so as to cover arbitrary games with incomplete/imperfect information. Learning—without human interventionā...
Stephan Schiffel, Michael Thielscher
108
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AAAI
2011
14 years 4 days ago
Lossy Conservative Update (LCU) Sketch: Succinct Approximate Count Storage
In this paper, we propose a variant of the conservativeupdate Count-Min sketch to further reduce the overestimation error incurred. Inspired by ideas from lossy counting, we divid...
Amit Goyal, Hal Daumé III
AAAI
2011
14 years 4 days ago
Recognizing Plans with Loops Represented in a Lexicalized Grammar
This paper extends existing plan recognition research to handle plans containing loops. We supply an encoding of plans with loops for recognition, based on techniques used to pars...
Christopher W. Geib, Robert P. Goldman
AAAI
2011
14 years 4 days ago
The Epistemic Logic Behind the Game Description Language
A general game player automatically learns to play arbitrary new games solely by being told their rules. For this purpose games are specified in the game description language GDL...
Ji Ruan, Michael Thielscher
AAAI
2011
14 years 4 days ago
Policy Gradient Planning for Environmental Decision Making with Existing Simulators
In environmental and natural resource planning domains actions are taken at a large number of locations over multiple time periods. These problems have enormous state and action s...
Mark Crowley, David Poole