This paper proposes an approach to automatically adapt game AI to the environment of the game (i.e., the socalled map). In the approach, a particular map is first analysed for sp...
Laurens van der Blom, Sander Bakkes, Pieter Spronc...
To operate reliably in environments where interaction with an operator is infrequent or undesirable, an autonomous system should be capable of both determining how to achieve its ...
William Heaven, Daniel Sykes, Jeff Magee, Jeff Kra...
Bluetooth specification still has open issues, including the intra and interpiconet scheduling topics. This article proposes an interpiconet scheduling algorithm, referred to as A...
Nonnegative and compartmental models are widespread in engineering systems and life sciences and play a key role in the understanding of these systems. In this paper, we develop a...
We present Pro3Gres, a deep-syntactic, fast dependency parser that combines a handwritten competence grammar with probabilistic performance disambiguation and that has been used i...
Gerold Schneider, Kaarel Kaljurand, Fabio Rinaldi,...