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IJCSA
2008
104views more  IJCSA 2008»
14 years 9 months ago
Artificial Intelligence and Bluetooth Techniques in a Multi-user M-learning Domain
In this paper we present a practical implementation of a multiuser technical laboratory that combines Artificial Intelligence (AI) and Bluetooth (BT) techniques. The objective is ...
Bonifacio Castaño, Angel Moreno, Melquiades...
72
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ACMACE
2006
ACM
15 years 3 months ago
Age invaders
—This paper introduces Age Invaders (AI), a novel interactive inter-generation social-physical game which allows the elderly to play harmoniously together with children in physic...
Khoo Eng Tat, Shang Ping Lee, Adrian David Cheok
ECOOP
2006
Springer
15 years 1 months ago
Early Concurrent/Mobile Objects
Abstract. This essay just sketches my early investigations on the concept of objects which models concurrent activities of mobile entities that interact with each other in space. 1...
Akinori Yonezawa
AAAI
2006
14 years 11 months ago
Laughing with HAHAcronym, a Computational Humor System
Computational humor is a challenge with implications for many classical fields in AI such as, for example, natural language processing, intelligent human-computer interaction, rea...
Oliviero Stock, Carlo Strapparava
AAAI
2006
14 years 11 months ago
Real-Time Evolution of Neural Networks in the NERO Video Game
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainmen...
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, ...