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FOSSACS
2010
Springer
15 years 7 months ago
On the Relationship between Spatial Logics and Behavioral Simulations
Abstract. Spatial logics have been introduced to reason about distributed computation in models for concurrency. We first define a spatial logic for a general class of infinite-...
Lucia Acciai, Michele Boreale, Gianluigi Zavattaro
SI3D
2010
ACM
15 years 4 months ago
Variance soft shadow mapping
We present variance soft shadow mapping (VSSM) for rendering plausible soft shadow in real-time. VSSM is based on the theoretical framework of percentage-closer soft shadows (PCSS...
Zhao Dong, Baoguang Yang
113
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EUROGRAPHICS
2010
Eurographics
15 years 1 months ago
Continuum Traffic Simulation
We present a novel method for the synthesis and animation of realistic traffic flows on large-scale road networks. Our technique is based on a continuum model of traffic flow we e...
Jason Sewall, David Wilkie, Paul Merrell, Ming C. ...
VR
2010
IEEE
188views Virtual Reality» more  VR 2010»
14 years 11 months ago
Illuminating the past: state of the art
Virtual reconstruction and representation of historical environments and objects have been of research interest for nearly two decades. Physically-based and historically accurate ...
Jassim Happa, Mark Mudge, Kurt Debattista, Alessan...
102
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EGH
2010
Springer
14 years 10 months ago
Hardware implementation of micropolygon rasterization with motion and defocus blur
Current GPUs rasterize micropolygons (polygons approximately one pixel in size) inefficiently. Additionally, they do not natively support triangle rasterization with jittered samp...
J. S. Brunhaver, Kayvon Fatahalian, Pat Hanrahan