A prerequisite to the effective design of user interfaces is an understanding of the tasks for which that interface will actually be used. Surprisingly little task analysis has ap...
Michael D. Byrne, Bonnie E. John, Neil S. Wehrle, ...
We introduce a model for supporting collaborative work between people that are physically close to each other. We call this model Single Display Groupware (SDG). In this paper, we...
Jason Stewart, Benjamin B. Bederson, Allison Druin
Inspired by Hill and Hollan’s original work [6], we have been developing a theory of interaction history and building tools to apply this theory to navigation in a complex infor...
The role of computers in the modern office has tended to split our activities between virtual interactions in the realm of the computer and physical interactions with real objects...
Roy Want, Kenneth P. Fishkin, Anuj Gujar, Beverly ...
This paper introduces a novel interface for digitallyaugmented cooperative play. We present the concept of the "athletic-tangible interface," a new class of interaction ...