As part of an ongoing effort to understand ease of use of digital home technologies, we undertook an exploratory study of people who use their home networks for more than just bro...
Sara A. Bly, Bill N. Schilit, David W. McDonald, B...
This work in progress reports a study of cross-cultural collaboration mediated by board-based collaborative systems. American-Chinese and American-American pairs performed collabo...
Gregorio Convertino, Brian Asti, Yang Zhang, Mary ...
Wireless peer-to-peer network technology enables new types of collaborative practices among people in public space and across multiple locations. BashoCam is an on-going project t...
Lalya Gaye, Svante Hermansson, Lars Erik Holmquist
Relying on naturalistic observation, via video selfdocumentaries, contextual interviews, and focus groups, we explored gender differences in the information and communication tech...
Weimin Hou, Manpreet Kaur, Anita Komlodi, Wayne G....
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...