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ETVC
2008
15 years 2 months ago
Intrinsic Geometries in Learning
In a seminal paper, Amari (1998) proved that learning can be made more efficient when one uses the intrinsic Riemannian structure of the algorithms' spaces of parameters to po...
Richard Nock, Frank Nielsen
122
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EWCBR
2008
Springer
15 years 2 months ago
Discovering Feature Weights for Feature-based Indexing of Q-tables
In this paper we propose an approach to address the old problem of identifying the feature conditions under which a gaming strategy can be effective. For doing this, we will build ...
Chad Hogg, Stephen Lee-Urban, Bryan Auslander, H&e...
EWCBR
2008
Springer
15 years 2 months ago
Situation Assessment for Plan Retrieval in Real-Time Strategy Games
Case-Based Planning (CBP) is an effective technique for solving planning problems that has the potential to reduce the computational complexity of the generative planning approache...
Kinshuk Mishra, Santiago Ontañón, As...
FGR
2008
IEEE
156views Biometrics» more  FGR 2008»
15 years 2 months ago
Modelling human perception of static facial expressions
Data collected through a recent web-based survey show that the perception (i.e. labeling) of a human facial expression by a human observer is a subjective process, which results i...
Matteo Sorci, Jean-Philippe Thiran, J. Cruz, T. Ro...
108
Voted
ECIR
2008
Springer
15 years 2 months ago
Automatic Vandalism Detection in Wikipedia
Abstract. We present results of a new approach to detect destructive article revisions, so-called vandalism, in Wikipedia. Vandalism detection is a one-class classification problem...
Martin Potthast, Benno Stein, Robert Gerling