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NETGAMES
2006
ACM
15 years 3 months ago
A peer-to-peer architecture for massive multiplayer online games
Massive Multiplayer Online Games with their virtual gaming worlds grow in user numbers as well as in the size of the virtual worlds. With this growth comes a significant increase...
Thorsten Hampel, Thomas Bopp, Robert Hinn
SAC
2006
ACM
15 years 3 months ago
J2EE server scalability through EJB replication
With the development of Internet-based business, Web applications are becoming increasingly complex. The J2EE specification aims at enabling the design of such web application ser...
Sylvain Sicard, Noel De Palma, Daniel Hagimont
SIGIR
2006
ACM
15 years 3 months ago
Personalized recommendation driven by information flow
We propose that the information access behavior of a group of people can be modeled as an information flow issue, in which people intentionally or unintentionally influence and in...
Xiaodan Song, Belle L. Tseng, Ching-Yung Lin, Ming...
SIGIR
2006
ACM
15 years 3 months ago
Latent semantic analysis for multiple-type interrelated data objects
Co-occurrence data is quite common in many real applications. Latent Semantic Analysis (LSA) has been successfully used to identify semantic relations in such data. However, LSA c...
Xuanhui Wang, Jian-Tao Sun, Zheng Chen, ChengXiang...
WOWMOM
2006
ACM
92views Multimedia» more  WOWMOM 2006»
15 years 3 months ago
Inter-Regional Messenger Scheduling in Delay Tolerant Mobile Networks
The evolution of wireless devices along with the increase in user mobility have created new challenges such as network partitioning and intermittent connectivity. These new challe...
Khaled A. Harras, Kevin C. Almeroth