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ICIP
2007
IEEE
15 years 9 months ago
H.263 to H.264 Transconding using Data Mining
1 In this paper, we propose the use of data mining algorithms to create a macroblock partition mode decision algorithm for inter-frame prediction, to be used as part of a high-effi...
Gerardo Fernández-Escribano, Jens Bialkowsk...
CORR
2007
Springer
116views Education» more  CORR 2007»
15 years 5 months ago
Rate Bounds for MIMO Relay Channels Using Message Splitting
This paper considers the multi-input multi-output (MIMO) relay channel where multiple antennas are employed by each terminal. Compared to single-input singleoutput (SISO) relay ch...
Caleb K. Lo, Sriram Vishwanath, Robert W. Heath Jr...
DATE
2007
IEEE
119views Hardware» more  DATE 2007»
16 years 6 days ago
Experimental evaluation of protections against laser-induced faults and consequences on fault modeling
Lasers can be used by hackers to situations to inject faults in circuits and induce security flaws. On-line detection mechanisms are classically proposed to counter such attacks, ...
Régis Leveugle, Abdelaziz Ammari, V. Maingo...
IPPS
2007
IEEE
16 years 5 days ago
Coordinating Data Parallel SAC Programs with S-Net
We propose a two-layered approach for exploiting different forms of concurrency in complex systems: We specify computational components in our functional array language SaC, whic...
Clemens Grelck, Sven-Bodo Scholz, Alexander V. Sha...
GAMEON
2000
15 years 7 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall