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VAST
2004
ACM
15 years 10 months ago
A case study of a virtual audience in a reconstruction of an ancient Roman odeon in Aphrodisias
The benefits of including virtual humans into cultural heritage reconstructions are twofold: the realism of architectural models is increased by populating them; and, as well, it...
Pablo de Heras Ciechomski, Branislav Ulicny, Rache...
VAST
2004
ACM
15 years 10 months ago
A Point-Based Approach for Capture, Display and Illustration of Very Complex Archeological Artefacts
In this paper we present a complete point-based pipeline for the capture, display and illustration of very large scans of archeological artifacts. This approach was developed as p...
Florent Duguet, George Drettakis, Daniel Girardeau...
VRCAI
2004
ACM
15 years 10 months ago
A web-based system for interactive visualization of scientific concepts
ion visualization is valuable in learning abstract ideas and new concepts. The existing technology for publishing online papers is lacking in terms of user interaction as well as ...
Ker Sin Neo, Qingping Lin, Robert K. L. Gay
VRML
2004
ACM
15 years 10 months ago
The unreal editor as a Web 3D authoring environment
Epic Games provides a free game level editor with titles based on its Unreal engine. The editor provides a rich set of authoring tools that can be used to create fully interactive...
David Arendash
VRST
2004
ACM
15 years 10 months ago
Telerehabilitation: controlling haptic virtual environments through handheld interfaces
This paper presents a telerehabilitation system for kinesthetic therapy (treatment of patients with arm motion coordination disorders). Patients can receive therapy while being im...
Mario Gutiérrez, Patrick Lemoine, Daniel Th...
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