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MM
2006
ACM
125views Multimedia» more  MM 2006»
15 years 3 months ago
Scalable streaming for heterogeneous clients
Periodic broadcast protocols enable the efficient streaming of highly popular media files to large numbers of concurrent clients. Most previous periodic broadcast protocols, howe...
Liqi Shi, Phillipa Sessini, Anirban Mahanti, Zongp...
NETGAMES
2006
ACM
15 years 3 months ago
Peer clustering: a hybrid approach to distributed virtual environments
This paper proposes a hybrid architecture for distributed virtual environments, utilizing servers alongside peer-to-peer components. Current research into peer-based systems seeks...
Alvin Chen, Richard R. Muntz
NETGAMES
2006
ACM
15 years 3 months ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
PPOPP
2006
ACM
15 years 3 months ago
Scalable synchronous queues
We present two new nonblocking and contention-free implementations of synchronous queues, concurrent transfer channels in which producers wait for consumers just as consumers wait...
William N. Scherer III, Doug Lea, Michael L. Scott
AMAST
2006
Springer
15 years 1 months ago
State Space Reduction of Rewrite Theories Using Invisible Transitions
Abstract. State space explosion is the hardest challenge to the effective application of model checking methods. We present a new technique for achieving drastic state space reduct...
Azadeh Farzan, José Meseguer